Released in early 2024 I co-authored this book on making effective systems in Unreal with C++
The book is written as a guide for developers familiar with Blueprint to learn how to translate into the UE5 C++ API
Published in 2024 in the CGVC conference, I designed the data capture system for this paper
The paper explores the potential speed up of using DOTS and jobs in Unity on an existing algorithm
Currently active project where I aim to explore all the facets of making a lightweight 2D C++ engine using SFML for rendering.
The project utilises YAML for scene/prefab loading, custom event delegates and physics iterator.